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1. Forum Feature: Jump to next CCP post. - in Player Features and Ideas Discussion [original thread]
The jump to first Dev/CCP post button is great. Can we get a way to jump forward and backward between all dev/CCP posts in a thread? Seeing as most of the intelligent discussion in here usually happens within a page or two of the OP or a CCP post...
- by Corun Deluse - at 2013.11.27 16:57:00
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2. Auto acivation for modules. - in Player Features and Ideas Discussion [original thread]
Batelle wrote: Autoactivating damage control would be exactly the kind of buff AFK-ing through empire needs. If only freighters could get a lowslot... +1 Freighters will likely never get any slots without significant changes to everything e...
- by Corun Deluse - at 2013.11.25 22:26:00
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3. Auto acivation for modules. - in Player Features and Ideas Discussion [original thread]
Alvatore DiMarco wrote: What you're looking for are passive tank modules. They don't require activation in order to be useful. No, actually, I want my three sensor boosters so I can do elite pvp. Alvatore DiMarco wrote: For all your oth...
- by Corun Deluse - at 2013.11.25 21:53:00
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4. Auto acivation for modules. - in Player Features and Ideas Discussion [original thread]
It would be awesome if i could set modules that do not require a target (aka tank modules etc) to automatically activate when entering a new system or decloaking. having to turn my damage control back on every 40 seconds when roaming gets old. If...
- by Corun Deluse - at 2013.11.23 19:19:00
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5. Number entry shortcuts - in Player Features and Ideas Discussion [original thread]
+1 Although, i believe the appropriate letter for 120,000,000,000 would be "b" for billion. I don't know what "g" means...
- by Corun Deluse - at 2013.11.23 01:50:00
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6. Cyno icons - in Player Features and Ideas Discussion [original thread]
Open icon file: 2 minutes Crank hue bar to the left 50%: 2 second Add new icon as resource: 10 minutes Dying anyway because your blops got bumped: priceless.
- by Corun Deluse - at 2013.10.01 19:32:00
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7. Cloaky Scanning - in Player Features and Ideas Discussion [original thread]
Trii Seo wrote: ... ISD/CCP should probably sticky that thing for people that don't like to search for the search button. - It very rarely leaves the first page as it is. - lol @ thinking people suggesting solutions to "afk" cloaking will re...
- by Corun Deluse - at 2013.10.01 19:04:00
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8. Why hitpoints are a major *derp* and how to fix it - in Player Features and Ideas Discussion [original thread]
Balthazar Lestrane wrote: Why are you unboarding your ship in space 100x a week? Living in a wormhole logging off your fancy ships in your orca. I also agree, rather than have the message pop up *EVERY* time with marginally useful infor...
- by Corun Deluse - at 2013.09.09 20:34:00
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9. Bounty payment from *empty* pods - in Player Features and Ideas Discussion [original thread]
Agreed, clone cost should be included in pod killmails.
- by Corun Deluse - at 2013.08.30 16:37:00
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10. m3 volume needed on market purchase window - in Player Features and Ideas Discussion [original thread]
+1
- by Corun Deluse - at 2013.08.28 20:46:00
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11. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Increase the tracking on capital guns by 300%
- by Corun Deluse - at 2013.08.28 18:36:00
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12. New Hacking Minigame - in Player Features and Ideas Discussion [original thread]
+1
- by Corun Deluse - at 2013.08.20 19:08:00
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13. Wanna get players re-subbin to this game? - in Player Features and Ideas Discussion [original thread]
Bad troll is bad. In case you're not actually trolling: Everybody agrees that local is flawed. However it's a compromise and the best (read least horrible) option that anybody including ccp has come up with. Eve is already VERY harsh on new pla...
- by Corun Deluse - at 2013.08.16 00:42:00
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14. If AFK cloaking and log in traps are removed, what is left for attacking nullsec... - in Player Features and Ideas Discussion [original thread]
Mike Voidstar wrote: Nice try selling this as a way to combat botting. What would be left is a little thing I like to call 'consensual PvP'. While this is EVE, and Non-consensual is allowed, it's not the only way. Try finding folks looking fo...
- by Corun Deluse - at 2013.08.16 00:07:00
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15. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
ShadowandLight wrote: - Prevent offensive PVP (IE you cannot attack someone without them attacking you 1st) unless you undock or change systems. Having to leave system and come back through a mass-limited hole before you can shoot anything s...
- by Corun Deluse - at 2013.08.15 23:38:00
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16. Proposal WH C7 for supercaps - in Player Features and Ideas Discussion [original thread]
Supers belong in K-Space.
- by Corun Deluse - at 2013.08.15 17:21:00
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17. PVP and PVE double weapon system - in Player Features and Ideas Discussion [original thread]
Welcome to EVE, where every choice you make has consequences. You CAN PvE with a combat-capable ship... we usually call this bait, works well. You're trading PvE ability for PvP ability. If you failed to foresee PvP, learn from the experience s...
- by Corun Deluse - at 2013.08.14 20:43:00
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18. Wormhole Jump Bridges - in Player Features and Ideas Discussion [original thread]
Apollo Cochrane wrote: I would suggest it can only allow either capsules or shuttles through. Easier solution: make cloning vat bays on Rorquals work in wormholes like they do everywhere else. You can clone in or out once a day. You cant ...
- by Corun Deluse - at 2013.08.14 20:01:00
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19. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
Again, if the defender is large enough to have a chance against a dread and a moderate support fleet (that enter and exit through a single wormhole, no log-off required) they're either big enough to be aware of their surroundings and have alts wat...
- by Corun Deluse - at 2013.08.14 19:52:00
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20. Log-in traps: Something to address? - in Player Features and Ideas Discussion [original thread]
ShadowandLight wrote: However in all other cases you mentioned, with current game mechanics, you have some intel on the attackers. This is what log in attacks prey on, people who think the area is relatively safe and then put themselves in th...
- by Corun Deluse - at 2013.08.14 18:30:00
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